SDEF
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Monster/oworker.def   $
// $Revision:: 31                                                             $
//   $Author:: Onethumb                                                       $
//     $Date:: 10/23/98 7:23p                                                 $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// DESCRIPTION:
// This is a model definition file.  It is to be used in conjunction with Sin.
// MODEL AUTHOR:
// Beau
//
//
// Modified for use in Wages of Sin by Boon
//
// SINED SECTION
//
//
// The SINED declaration section
//
/*SINED Monster_DeadWorker (1 .5 0) (0 0 0) (0 0 0)
Construction worker who got mauled by mutants
*/
//
//
// FILE DECLARATIONS
//
// Model Commands
path models/worker
scale 1.4


// Base Model
worker_base.sbm

// Skins
cworker_mauled.tga

// Normal Animations

death1		dead1.sam
death2		dead2.sam
death3		dead3.sam
death4		dead4.sam	// This is the one stretched over the table
gib1		gib1.sam
gib2		gib2.sam

// Define model group areas
//
id   5 group upper       flesh
id  15 group upper       fabric
id  18 group lower	fabric
id  45 group lower    fabric
id  50 group lower    fabric
id  65 group lower    fabric
id  70 group lower    fabric
id  85 group upper	flesh
id  90 group upper	flesh
id 105 group upper	flesh
id 110 group upper	flesh
id 200 group upper flesh


//
// INITIALIZATION SECTION
//
!init:

server classname object
server notsolid

server setsize "-10 -10 0" "10 10 12"

// MAIN SECTION
//
!main:

//server death1 first setframe 9
//server death2 first setframe 12
//server death3 first setframe 14
server gib1 first group upper +nodraw
server gib2 first group lower +nodraw

